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Spark AR Aspect Ratio 3D
When we apply an Image Texture to a 3D Plane, it can be difficult to correctly match the aspect ratio. This results in distorted images, or fiddling with the scale manipulators.
Aspect Ratio 3D
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Inputs
- Image Width: the original width of the image texture
- Image Height: the original height of the image texture
- Scale: set to your preference
Outputs
- 3D Scale
Now we can preserve the image aspect ratio precisely. Here how it is made.
Patch Breakdown
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Aspect Ratio
Aspect Ratio is calculated by dividing height by width.
Squared
Square the aspect ratio by multiplying the value by itself.
Pack
We need a Vector 3 to send to 3D Scale, so pack up the X, Y and set Z to 0.
For more information about Planes, check out this from Spark AR.
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